See this is where I feel the difference between us as gamers and game developers becomes clear.
It's not about how we can get current FPS controls to work using Kinect, its about how an FPS can be made different or better using Kinect. And if it CAN'T, its probably a genre best left for a controller experience. I'm sure that this is the thought process that most developers are going through when they brainstorm on Kinect experiences that they are considering.








