Ono was more direct with a statement about what won't be in the game. They won't do things like making it so that players can move into and out of the stages, or do anything that will have an effect on competitive play. "The gameplay will be the same as Super Street Fighter IV," assured Ono.
Ono also took a firm stance on one additional point: they won't be tailoring the game for kids. This was said in response to Famitsu's question on the possibility of child-oriented elements being added to the game in light of it being on Nintendo hardware. "Rather than that," said Ono," we'd like to make it into a title that makes kids grow."
3DS players can expect a few superficial changes to the gameplay. While Ono said that they're not planning on making balance adjustments, there could be some control changes. They're seeing if they can do anything with the bottom screen and the slide pad. Currently under consideration are such things as putting special buttons on the lower screen and placing special attacks on the slide pad.
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The game could see some original content as well. Space willing, they'd like to keep all the modes from the console Super SFIV in place here, said Ono. This includes wireless play, with the staff hoping to make use of their knowhow from implementing wireless play in the home version. Additionally, in order to keep players motivated, they're hoping to include original content, and are even looking into the possibility of including arranged costumes.
Separate from the interview, Famitsu confirmed that all 35 console warriors will appear in the game. It also confirmed that the Saving Attack, Ultra Combo and other such systems will be in place.
Full Article Here: http://www.andriasang.com/e/blog/2010/07/28/ono_on_sfiv3d/








