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KBG29 said:
I do not undestand why this game needs crash damage to be real. Sure it is a nice feature, but it is almost to the point were you are pushing it to close to reality and taking the game completely out of it. I have heard Yamiachi speak on this before about how it would be akward to do crash damage. If people really want to be that serious about it then you have to add all kinds of other annoiances in to.

Just imagin starting with 15,000 US dollars. You go and get a used car, put a new muffler system in it and, your spent. Now lets hit the track, lap three you come out of the corner a little to fast, catch the wall, cut back across traffic and get your car bashed to peices. Now since everything is copletely real you have a broken leg that has to be treated $800 dollars. The car is totaled and you made no money from the race. Time to start over.

Their is a fine line you have to play between games, and reality. Yamiachi wants GT to be as real as it can while still being a game and giving you a break for the crap we have to deal with in real life.

To those saying that without crash damage this is just GT4 but cleaner. Thier is a lot of stuff you are overlooking. GT has never been online before. Their is no other first party racer that allows 16 players online at once. GTTV is a feature that takes this beyond games and gives even more reason for the car enthusiasts to be interested. They may not be re-writing the book on racers, but it is still Gran Turismo more polished than ever. That by itself is better than any other car game on the market. I have yet to play a game that can even touch GT3. Forza 2 is a great experiance, and custom sound tracks should be a standar, but that is all I like about it more.

That's what an options menu is for. So you could toggle crash damage on/off.