| Barozi said: I remember the times when I was a PC only player. Good times, because the PC had a lot of good games back then. But since the PS2 era, PC exclusives have become less and worse. PC gaming has been in a decline for years. Graphics on multiplat games are better, but many times there is absolutely no noticable difference, except when you're playing the console and PC version at the same time on 2 different monitors. Keyboard and mouse is only better when you're not used to controllers. Steam sucked so hard at the beginning. At least it's getting better and I'd almost call it good. If only the prices weren't so shitty here in mainland Europe... Even then I'd rather pay 5€ more a retail copy than a full steam game. If you want FPS, TPS, Sports games, Racers , Fighters, Action-Adventures, JRPGs, Sandbox games, Rhythm games get a console, if you like more MMORPG, Strategy , Simulation and Adventure games stick with the PC |
This is a complete lie. PC has more exclusives than ever before.
Actually, PC even has more games being developed than in all consoles combined:
Survey: 70% of Developers Working on PC
The survey sampled 2,000 game development professionals from North America and elsewhere, in which 70% of participants said that they were currently developing titles bound for PC and Mac. 43% are creating games for consoles and 28% for web-based platforms, while just 16% of those sampled working on titles for handheld platforms.
Among the console developers, 73% of those responding to the survey are working on titles for the Xbox 360, followed by 58%—which includes some of those same Xbox 360 developers—working on PlayStation 3. 42% of participants reported work on the Wii, while 15% are creating games for the PlayStation 2.
Within those developers working on handheld platforms, the Nintendo DS held the lion's share of the raw numbers with 75% of the developers working on the system. 45% reported development on the PSP.
http://www.shacknews.com/onearticle.x/54183
70% of developers are on PC, while only 43% are on consoles, and that's not counting the web-based developers (which arguably could be considered PC developers)







