| Toastrules said: I probably would still buy them, but only certain games that have long legs, like LBP or Bad Company 2. I'd do this because I can empathize with the developers. I mean, theoretically speaking, we only pay for one fee; the game itself. They pay other fees such as maintaining servers, bandwidth, making sure their upload speed is up to spec... etc. And then, they *have* to come out with patches, because their reputation would be hurt if they didn't listen to the community and fixed the issues. That requires an R&D team that needs a monthly salary. All in all, the companies thrive on DLC and useless 'visual upgrades' in order to fund them after the initial game price. Most people should understand why companies are considering monthly fees. |
I agree with what you say, but still it doesnt derive from the point I was trying to make which is the introduction of monthly fee's on games could actually have the effect of losing money. Atleast to the smaller games, I doubt it would have that effect on the most popular games such as Halo, CoD, Battlefield, though I think their user base would decline some, their would still be enough willing to pay and subscribe that they would make more money.
But other games would die out. Those that already have a small user base it would decline to a point where no one plays it online, and then though who are willing to pay to play it wont bother cause there arent enough others out there doing the same.
The best way to find out if you can trust somebody is to trust them.
Ernest Hemmingway







