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selnor said:
Barozi said:
selnor said:
blunty51 said:

Those screens don't necessarily yell "gobsmacking"

It'll be great nevertheless.


It's all relative to where the engine has used alot of power. Instead of producing scenery which is not attainable to the player ( where you dont have to render it as high a quality in it's entirity ) they have used alot of power to make huge scalable levels of which you can actually go. What this engine achieves is phenominal. 

Of course the textures etc might not be the best, but thats of course going to be the case when the levels are this massive and all scenery is reachable. It's almost rediculous. On top of that they have huge amounts of enemies with even better AI? How the hell did Bungie pull it off. It is as a whole package one seriously impressive Game engine. 

It's wow factor is not in best lighting etc, but in overall prowess. The scale is rediculous and they have managed to keep a high quality visual splendor to. 

Well done Bungie. You should without a doubt lease this engine out on 360. 

We need more games this gen with this sort of scale where the player can go where they can see while having high quality visuals to. 

Not ? Halo 3 did have true HDR and I'm pretty sure Reach has it too. And the lighting in Halo 3 is still one of the, if not the best of all console games.


It was a figure of speech. ( No Alan Wakes Lighting is unbelievable ) I mean it's not going to win in terms of sheer visuals ( animation, textures, lighting etc. ) But as a game engine as a whole, it's the most impressive thing Ive seen yet. Knowing Halo, IT is gonna be more chaotic, on a much larger scale, with these visuals. Impressive to the last.

Selnor, and I want you to take this as the actual affection it is, but  every new title you see seems to be the most impressive thing yet.



Try to be reasonable... its easier than you think...