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Reasonable said:
JaggedSac said:
Reasonable said:

I can't believe the Milo & Kate stuff seems to be locked away, which looked very interesting, while titles that in no way should use Kinect are being worked on for release.


I think this has more to do with the amount of time devs have had to work with the tech.  And devs have said the functionality has been being added to the SDK as time has progressed.  Hard to design and implement something when it hasn't been implemented on the platform yet.

That doesn't make sense as clearly Lionhead and this project was pushing a lot of the early tech.  What seems to have happened is that MS has shifted focus from this to stuff like supporting Joy Ride, which is my complaint and issue.  Kinect is simply wrong for a racing title apart from perhaps to augment the experience with head tracking and yet it's getting time and money vs approaches that would leverage Kinect better as a platform that MS don't know how to market.

I look at this and I'm 100% sure MS are looking at Mario Kart and just assuming that people will have fun playing a kart or racing title with motion controls while ignoring the gulf in their chosen approach to support such control for a racer.

You are correct, Project Dmitri was in development long before Natal was around.  It was mainly about having a more naturally interactive experience with a game, via natural voice communication.  Natal came around and Molyneux thought it was a perfect fit for it and added the body interaction along with the voice.  It was not a project that was spawned due to Kinect.

Having around a year to design and implement a game is extremely hard.  The only things that could possibly be done are simple concepts in control and objectives.  The more robust looking titles were being worked on for longer.  Your Shape looks the way it does because Ubisoft had been working with depth maps long before Kinect came along, and they don't even use MS's skeletal tracking software.