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Pyro as Bill said:
Smidlee said:
Pyro as Bill said:
 

Lack of controls? Wii Sports Resort doesn't have auto-aim like casual games do.

Defeating the bosses in WSR would be impossible using a traditional controller. How would a control pad help when there are three hundred and sixty possible lines of attack in Swordfighting?

After playing Mount & Blade WSR swordfighting seem a little shallow.   I thought WSR  bow and arrows was better than swordfighting. In M&B you can move your character, use a shield,  swing your sword in multiply directions and heights, shoot your bow, ride a horse. (You also have a lot more than two players fighting at a time yet it's online.)  You also have different weapons as a one handed sword swing faster than a two handed sword (just like you can swing a wii-mote faster than any sword.) This is the problem with 1:1 motion controls, your weapons has no weight which is important when you have multiply class of weapons.

That game sounds nearly as good as Zangeki no Reginleiv. Over 300 bows, swords, heavy swords, axes, spears and magic wands too, online multiplayer, ANY direction/height for your weapons. Can't say I noticed the weapon weight issues you speak of, did you have the same issues playing with M/KB? Maybe someone should release a plastic, casual 'swords and axes' set like the sports one we saw for Wii Sports.

WSR Swordfighting will seem shallow compared to a game dedicated to swordfighting. Zangeki has superceeded WSR Swordfighting and Archery for me. Sounds like ZnR has everything/more than Mount and Blade as well as 1:1 motion control.

Weren't we talking about boss difficulty?


M&B does not  have 1:1 motion. Once the sword in motion it doesn't require any more input from the mouse. The mouse does set the direction and height. The biggest disappointment of M&B is it's a low budget game. I wonder how much better it could have been if it had the money for a bigger developing crew.

 I have to give Zangeki a try.