thx1139 said:
I assume that as well. I watched the video. The kid scans a skateboard and then a skateboard that looks like his is useable in game. My assumption is that it was a skateboarding game and the software simply skinned the in game skateboard to look like his. So maybe sometime in the future a skateboard game will do just this. Honestly something simple like a flat board on a skateboard should be perfectly doable. |
That should technically be pretty easy to code since it's already been done in LBP with a single lens camera to create in game "sticker" textures. But if it's just textures or creating flat plane (2D) images, there isn't any need for or benefit of 3D object scanning even if Kinect can physically do this on a practical, working level.
I'm more or less willing to write the whole "skateboarding" video segment off as potential concept application rather than something that was actively being incorporated into a game.
For starters, when you think about it, why would you need to "scan in" your skateboard, if the game already had the related resources (animation cycles, rigs, etc.) to make the on-screen character animate like a skateboarder? Presumably it would be for a skateboarding game, meaning the game already has 3D model/resources for a variety of skateboards and wouldn't need to "scan in" your personal skateboard in order to play.







