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Kenryoku_Maxis said:

@Cactus

I was just comparing Dragon Quest VII to the others based on what I was saying in my first post.  Its Exploration and NPC interaction (aka the way a Dragon Quest game tells its story).  Two of the three things Yuji Horii has laid out are the key things for a Dragon Quest game.  And if you look at Dragon Quest VII, it is much more linear than the other games in the series because of your need to collect Shards.  As well as their emphasis on story.

There's nothing wrong with that by itself.  However, the added inclusion of the job system once again causes a problem.  Because, as we've seen in past games that used the job system, you need a lot of room to explore the world to level your characters. Or else 'grinding' ensues. Just look to the recent Dragon Quest IX as a perfect example.  And unfortunately, in Dragon Quest VII, you had a very linear storyline with very limited areas to explore.  Some areas were literally go from point A to Point B and defeat a boss.

The game probably would have been more balanced if they followed a formula like Dragon Quest IV with set character classes or Drago nQuest V where you could capture monsters.

That's a fair critisicm, but VII eventually opens up, allowing near total freedom, much like how all other DQ games start with a small area of the world to explore and gradually allow the player to see more and more. I agree that it's probably the most linear game in the series though (or at least, the first big chunk of the game is).