nightsurge said:
Those aren't "mediocre" gamers. Those are elitist play all day every day PC gamers that you are describing. I am an incredibly talented gamer yet I only have maybe 5 hours a week to spend actually gaming anymore. Some weeks I can find some more time, some less. Anyways, like I said, in an FPS as popular as CoD4 I was still dominating using the supposedly inferior interface. I play with keyboard and mouse on occassion as well and when I do, I tend to play even better after a few hours of getting used to it, but I just prefer the controller with dual analog. I play with maxed out sensitivity AND extenders on my 360 controller to get the absolute most turn and aim speed I can and I still have almost perfect accuracy. |
For PC games, the two pillars of competitive FPSs has always been Quake and CS. Given the average skill of that playerbase, I have a hard time believing that a console player can do consistently well in those games. If you are trying to make the point that the top console gamers can run with PC players, they need to prove it in the games that the top PC players play.
I did have a clan member a long time ago who played UT2k4 with an xbox controller. He was decent, but there was a definite skill ceiling that he couldn't break through until he switched to K/M, especially in a hitscan heavy game like UT2k4.
The top console players might be able to pick up and learn KB/M, but it takes a long time and a lot of work to catch up to the top PC players/teams that have a competitive legacy of 10 years.
"Timing power ups has been around since Halo 1" -Tsquared (Halo player) <----- lolworthy