| Reasonable said: Wow, the thread of page long responses. TBH looking at all the pricing and functions I'd say the Wii remains the most cost effective if you want motion control gaming and it has the largest library (of course) at this point plus the most rounded features if you rope in the Wii Fit. Kinect on its own is way to high - but the bundle seems okay. Looks to me like MS are banking on existing owners being loyal and snapping it up for a premium to help cover a lower cost bundle for new consumers. Move pricing and hype right now is just blank IMHO. I think that, technically, for games Move is actually the best tech out of all three (i.e. including Wii) but right now it's releasing just like another peripheral and it's just not generating the attention needed to do better. Particularly in the US and the UK Sony need to spend more on marketing and hype building or they're going to see Kinect do better on sheer hype alone. I think Kinect will sell well, at least initially, but depending upon how they fill out the library I think it may then drop off a bit vs the hype growth the Wii saw initially unless something from the initial launch turns out to be Kinect's Wii Sports. |
This has pretty much been my impression as well based upon the live demonstrations of tech demos in progress.
Of the three, Move just seems to work closest to "as advertised."
But it's also the least original of the three which will cause many to ignore the fact that it really does seem to work the best in practice. Won't have a valid final opinion until I actually play with and break down both Kinect and Move.
From a library standpoint, I'm kind of having a hard time seeing what any core gamers are getting excited about in regards to the initial Kinect catalog of games. It seems as though the point of Kinect is to focus on family and casual gaming experiences, which is fine, but if so, why the excitement from core Xbox owners? Fable III seems to be the one solid, core title that could have really great Kinect based play enhancement, but without any official word, it's really just wishful thinking at this point.
At minimum, Move will have backwards compatibility with games like RE5 and Heavy Rain, even if the initial Move games don't fully deliver (The Fight and Sorcery have potential, but may only be mediocre). But SOCOM 4, Time Crisis and LBP2 make a pretty obvious statement about how Move will be used in the future. Shooters alone should make it a hit among the core demographic.
If Kinect does end up selling more consoles or generating more revenue, it definitely won't be because it provided the best gaming experience to anyone outside the casual market, which really just brings up the question of whether better game support or better sales matter most when it comes to this whole Move and Kinect choice.







