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KylieDog said:
Wii_R2_Hardcore said:

That video posted above is great. Yeah, I agree. Arcade and casual are very similar. (The same?)


Arcade games are way too hard to be casual games.  Things like Street Figtther, Tekken, Mortal Kombat etc are not casual games either and those sorts are what keep arcdes alive (where they have not died).  Thats like calling Megaman 9 casual because someone can play any 1 level and die after not long, thats the arcade experience.

Whack-a-mole, there is your casual arcade game.


If you set Street Fighter and others on the easiest difficulty setting, then what?  Challenge level isn't a measure of a game style or not.  Also, you can ramp up the difficulty with whack-a-mole to.

There was a day in the past, where arcades were the place you played videogames.  These games started out simple enough and ramped up.  You could explain the essense of what was involved in a few seconds and people got it.  This meant a universally appealing design, what we say about casual games now.

Accessible is a virtue of videogames, particularly casual games, is not something to be knocked.  Who here wants to start talking about the need for reading monster sized manuals to play as a virtue?