KylieDog said:
Whack-a-mole, there is your casual arcade game. |
If you set Street Fighter and others on the easiest difficulty setting, then what? Challenge level isn't a measure of a game style or not. Also, you can ramp up the difficulty with whack-a-mole to.
There was a day in the past, where arcades were the place you played videogames. These games started out simple enough and ramped up. You could explain the essense of what was involved in a few seconds and people got it. This meant a universally appealing design, what we say about casual games now.
Accessible is a virtue of videogames, particularly casual games, is not something to be knocked. Who here wants to start talking about the need for reading monster sized manuals to play as a virtue?