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Yulegoat said:
Munkeh said:

I think that Killzone 2 will really be something special, I've been playing KL and its an amazing game and from all the reviews I have read there has only really been one criticism, its too hard.

Just what reviews have you been reading? The average review score is 73% according to gamerankings.com. Here's some of the weak points about the game from the IGN review (7.5) and these are mentioned in many other reviews too.

"The framerate is disastrous and has a serious detrimental impact on gameplay, often leading to missed shots, unobserved enemies, and general disorientation. Also, while Killzone features some remarkable still frame visuals for the PlayStation 2, movement creates some rather serious burps. Characters that don't animate facially when speaking in-game is a slight, but the more serious visual hiccups are polygonal seams (the white shimmering or breaking that happens where two polygons meet in an environment) and a really hilarious LOD system."

"The first major gameplay oriented problem with Killzone is that the AI is about as intelligent as an orange rolling down a hill."

"Despite focusing on the same kinds of heavily scripted action sequences as Allied Assault or Call of Duty, Killzone never delivers the scale."

"It's not uncommon to walk in front of a character and see a blurry mishmash of polygons that would barely pass as PSOne acceptable. It's not uncommon to turn a corner and see a hill that looks like a grey temporal void, or a floor that's a long sheet of pure brown. It's pretty ridiculous and happens way too much to be healthy."

"Know that multiplayer is subject to the same technological deficiencies as singleplayer. Furthermore, in a competitive environment it can be very disheartening to lose a match simply because your framerate dropped to unacceptable levels or the control was too clunky to get a proper shot off."

"When characters in the distance or as close as one foot away do anything they might only draw two or three frames of animation. It's like watching a Southpark character spontaneously move from one position to the next."

http://ps2.ign.com/articles/561/561669p1.html

Want more?

EDIT: most of the technical problems are probably fixed in Kz 2, but I'm not a fan of the plot either, so they have to make substantial improvements to reach a classic status. Then again, I didn't like Halo at all, so maybe I'm not the best person to evaluate these run-of-the-mill scifi shooters.

I was talking about Killzone Liberation

http://uk.psp.ign.com/articles/739/739150p1.html 

 N.B. The criticism of it being too hard was in other reviews



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