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Games like Super Mario, Halo, Starcraft, Gran Turismo and Grand Theft Auto pushing budgets in the $100 Million range is dangerous not because of what they will do to those developers or publishers; but because what it encourages their competition to do. Heading into the next generation Sony, Microsoft and Nintendo need to communicate to publishers that they should develop games with a budget that they can reasonably expect to recover their costs on sales; even if this means that those games have modest graphics and do not push the limits of the system.