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senseinobaka said:

LOL...seems like Qays is showing classic signs of anti-wii emotional breakdown. Anyone have a Wii-bash bingo card for him?

Qays, i'd be very interested in you producing any kind of research or analysis that supports you "people who dont like video games purchase a Wii" claim and your "The only games that drive Wii demand are WiiFit and Wii sports" claim. Honestly, is there anyway you can show us it isn't something you made up on the spot?

Just face it, Nintendo has simply done a better job of making software people WANT to play and purchase. And if gamerankings is to be believed, they are have made the two highest quality games of this generation. Either way, if you argue art or sales... you lose.

I don't see how you came to this conclusion. Many of the things he is saying is just pretty truthful stuff. Straight to the point of the matter.  What he means when "people who don't like video games purchase a Wii" he is talking about the people we all know who own Wii's now.  The non-tradtional gamers who have long ago written off gaming and just bought one one day.   We know Nintendo has 'grown' the market this generation (Wonder what they mean when they say that?).  Non-gamers were turned into 'gamers' (Atleast in this current generation) in large part due to the non-tradional gaming Apps that Nintendo has put out.

In terms of qualifying his Wii Sports / Wii Fit claim?   How many Nintendo Wii's sold during it's first year of operation?   (15 million or so?)  How many quality exclusive titles released that year?  How many big Wii exclusive sellers sold that year?   I see Galaxy and Corruption.  (Along with Wii Sports / Wii Play).    

Galaxy didn't release till November 2007.  (So practically 15 million Wii's were off the shelves before it's "killer" app hit.  Corruption didn't hit till practically September 2007.  Using the Chartz tools here, the Wii had sold over 10,000,000 consoles BEFORE any game came out for the Wii worth noting.    Wii Play / Wii Sports essentially were the only true exclusive apps for the Wii for most of the Wii's first year in existence.   I would say that is a decent example of showing the Wii had tons of sales driven by Wii Sports single handedly. Providing it superb sales first year.

During the Wii's second year on the market, I see two bigger titles in (Mario Kart / Smash Brothers) and Wii Fit.  I see 22.5 million Wii's sold. Which totals us to around 37 million Wii's off the shelves.  (Close to the 360/PS3 current numbers, in two years). 

With now :  Super Mario Galaxy, Mario Kart, Super Smash Brothers , Corruption , Wii Sports, Wii Fit, Wii Play on the market as exclusive titles/bigger sellers.

 

Now physically looking at the sales of these games,  what placement would you rank these games in terms of sales?  I mean if these were games that really DROVE the Wii's success you would think the numbers would really correlate this right?   Super Mario Galaxy sits at 9th on the Wii's list of software.  Super Smash Brothers at 8th, Mario Kart at 4th, Corruption at 38th.   While Wii Sports sits at #1 (Outselling all games above combined, it's bundled), Wii Play (bundled) sits at number 2, Wii Fit sits at number 3.

Now just discounting games that have been bundled (Since that's deceptive) for a minute.  With a 70 million userbase and all this killer software that everyone wants....Why then does a vast majority of the Top Wii Software sold relate to fitness games or rip off sports games?  Let's be honest here, a very large portion of the software that has dominated the Wii's software sales has been Wii Sports / (Or rip-offs/sequels) and Wii Fitness / (Or rip-offs/sequels).  Since we all know that software heavily influences sales,  I would say it's a fair point to make that most people who own a Wii own it for (XYZ) Sports game or (XYZ) Fitness game, first and foremost.