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Best of all, Chunx had some real "Jeremy" moments as he performed a lurid power slide out of Hammerhead that were very difficult to maintain, easy to over-cook and felt very realistic (really, more realistic than FM3, where that edge of the physics model seems to be toned down a bit).

 

... the SimHQ racers came away with some very positive impressions of the demo's AI, physics and tire modeling, at least on paved surfaces. In addition, after longer exposure to the game, the force feedback and wheel resistance from the Logitech DFGT seemed to be quite good — certainly more robust than in GT5-Prologue.

http://www.simhq.com/_motorsports5/motorsports_150a.html

 Good news to GT5 Fans. Hopefully the dirt physics will improve by Nov.

P.S    ISR  admitted they rated Forza 3 a little higher than they would after playing it for a while.  For example damage physics is somewhat lacking when you can slam a car into a wall with only  visual damage.   Forza 3 like GT5 are not full sims since they are aiming to sell millions of copies where the majority will be driving with a controller.  F1 2010 as well as Colin McRae series (Dirt) has move toward  more arcade physics because they sell better than true sims. This doesn't bother me  as long it doesn't lean too much toward arcade.