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Kynes said:

Read again what he says. It isn't a performance problem, it's a size problem, an architecture limitation that you can't circumvent with better algorithms. You can reduce the texture data, but only reducing the quality of the assets. You cannot offload work to the SPUs, because the SPUs can't reduce the texture size in RAM, asdecompressing them in real time is not an option if you don't have where to decompress them.


yes that why they are optimizing the data so that it can be done alongside

and what do you mean by they don't have the option where to decompress them?