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ROBOTECHHEAVEN said:

@lestatdark, thanks. any tips for titan quest for me ?

Well, in Titan's Quest you don't actually start as a class. Every character starts the same (you have a very bare bones customization prior to the start) and then, when you level up, you can get a Talent specialization.
Once you choose any talent, which range from Warfare, Defense, Rogue, Hunting, Earth, Storm, Nature and Spirit (the first four being physical focused and the last four being magical focused), you can access that particular talent tree.

Each talent tree requires that you invest some points in the Tree level (which goes all the way to 30), before you can access the aforementioned talent tree skills. These points are shared between the Tree level and the skills, and you get 2 points per level up. 

After you reach level 8, you can pick another Talent specialization too, and the combination of the two Talents that you choose (one from the beginning and the one from level 8), will dictate your final class and how focused you'll character will be.

My favourite class is Warfare/Rogue (Assasin class) combination. Warfare gives you tons of melee attacks and Strength Vitality points, which will give you quite a lot of HP and the ability to equip any armour and weapon that you find. Rogue class focuses on upgrading the lethality of your attacks (by giving them poison, improved critical strike, chance for x4 damage and so on). 

Bear in mind that most abilities in the physical classes don't require much MP to use. Instead, they have an certain uptake MP requirement (meaning that you'll have to permanently uphold an X amount of MP from your total MP pool for them to work). So while you won't be consuming that much MP per attack, you'll need to have an healthy amount of MP in order to keep with the upkeep requirements. 

Other than that, Titan's Quest plays like Diablo in pretty much every other element. 





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