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Slimebeast said:
Mummelmann said:

So we're silly for not liking the same games as you guys? I'm sorry but Vanquish looks kind of gimmicky and stupid to me. I prefer shooters like Half-Life 2, Deus Ex and Far Cry, games where you have to think (and aim) instead of simply mashing buttons and slow motion/bullet time is getting ridiculously overused by now. I've been playing shooters since the Wolfenstein 3D and Blake Stone days, I loved games such as Quake and Unreal as well and games such as Call of Duty and Half-Life added atmosphere and depth to the genre. Games like Vanquish are nothing but flashbangs and fireworks and noise, it requires little to no effort and is, sadly, becoming the hallmark of the genre in modern days.

Call me an old grumpy bastard but this is how I feel and I still think Slimebeast's post was spot on, we just happen to think alike. As far as not having played the game; true, of course I haven't, that doesn't mean I can't say that I dislike it, I haven't seen the Sex and the City movie either but I'm 100% certain I'd think it was shit since I find the series to be an afront to mankind...

I'm happy u agree with me.

Anyone else here prefer slow-paced shooters for the thinking man?

Its not about "slow paced" vs fast paced. Its all about controls and challenge. If a game integrates fast paced shooting and slow mo with solid controls and challenge, there is no reason for one to dislike it compared to a slower standard shooter.

My issue these days is that all these newer games tend to take away controls and user intraction for fast paced, on screen holywood type action.

Like that E3 trailer for COD:black ops... WTF is that helicopter part? Am I controling that? is it on rails? Can I even die? Why is it that a game like COD becomes a completely different controls game when you step in to a vehicle, while Halo/battlefield games keep a similar control scheme?