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Killiana1a said:

I have some suggestions for the Final Fantasy franchise:

1. Get rid of the antiquated, decades old "Attack, Magic, Item" turn-based combat system.

2. Implement a real time combat system where computer algorithms based off of the Advanced Dungeons & Dragons dice rolling becomes standard fare for combat calculations in real game time as it is in most WRPGs.

3. Stop with this intent on making every Final Fantasy game an interactive 100 plus hour long movie because some hotshot Japanese game developer is envious and aspires to the ranks of Hideo Kojima and Shigeru Miyamoto.

4. Open up the game world from the very start after the tutorial.

5. Allow the player to progress the main quest line at his/her own time of choosing.

As for the chart the OP displayed, it confirms my suspicions that Japanese gamers love their Japanese games at the expense of equally good if not better titles such as Batman: Arkham Asylum.

If gamers love good games, then can someone tell me why Batman: Arkham Asylum sold only 30,000 copies in Japan, while both Dragon Quests sold close to 6 million? Would it have been different if Konami or another Japanese game developer created Batman: Arkham Asylum?

omg no!

None of your points are good.