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Reasonable said:

For lag I'm trusting no-one but actual analysis by a proper site.  People's perception of lag tends to be all over the place - some feel it's there when it isn't and some don't notice it when it is.  In short, people's general impressions mean little next to actual recording measurements of lag, and that's why you can search and easily find someone saying I didn't notice any and others say they did.

But I'll take this as a promising opinion based on nothing but individual perception.

For me the key message coming out is that Kinect is fun, it is interesting, but the lineup is looking a little weak and there is the suspicion that, at least at this early stage, MS have less idea what to actually do with the tech than Nintendo did with the Wii (which shouldn't be a shocker really).

The title that most interested me around Kinect was Milo & Kate, but judging by more recent marketing MS is going to go all out after proven approaches from Nintendo and it may be a while before we see someone really try to do something original with Kinect.


One of the things that seems to be a recurring theme with Kinect is that there seems to be what I would call "Situational difficulties" ... What I mean by that is that some people seem to have difficulties with it because they’re too close, too far, wearing the wrong clothes, or countless other little problems.

The impressions I am waiting for is from average individuals who are playing it in their homes where it will be set up in a less than ideal environment, with less than ideal lighting, and we can really find out whether these are problems are rare, will be fixed by the time it is released, or are quite possibly going to be widespread.