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I'm going to be quick on this on.

Disruption technology is basically tied to Nintendo's implementation of Blue Ocean strategy. The touch/dual screens, the Wii remote, and (most importantly) the visionary software implementations for both systems (Nintendogs, Brain-Age, Wii Sports, Wii Fit, etc). I'd agree though the 3DS isn't really disruptive towards iOS, it's more a defensive measure against possible disruption from the gaming growth markets with iOS. Disruptive technologies don't compete though, they displace, usually older technologies as well. You're factually wrong about NCL's post NSMB DS support, as they actually released multiple internally developed or co-developed efforts for it beyond just the 2 Zeldas (Rhythm Heaven, Band Bros. DX, Tomodachi Collection, Wario Ware DIY, PT Cooking, PT Walking, Flipnote Studio, Mario Vs DK 3, tons of DSiWare games/adaptations). Support certainly slowed as most of the teams shifted towards Wii, but it didn't disappear entirely like we see with the GC/Wii lead in (or indeed with Wii now essentially). Nintendo always maintains some level of internal support between handheld/console launches, while all Wii has after this year looks like Zelda. There's not even anything for WiiWare, it's just barren. I also think you're not giving enough credence to the piracy problem on DS, it's something Iwata (and other industry heads) talk about all the time. It also probably helps explain the huge drop in software figures for Europe over the past year, which is partially why I think 3DS may launch in Europe before America. I'd also say it's partially why DSi was introduced, but even that's sort of had a mixed result in curbing piracy. And in regards to 3rd parties, I was framing it around Japan (and my general argument that Japan's a key reason to launch a Wii successor next fiscal year). Though there have been a few admitted bright spots there recently (DQMBRV, Inazuma Eleven) but those were likely a long time coming, and the lineup overall is still simply anemic compared to 2009, with no signs of improvement.

You are right about the Wii software, but remember that Nintendo din't have a huge system launch coming in 2008,  and 2009, and the Wii is still getting Software. Just because we know little about 2011 (like we always do with Nintendo) doesn't mean it doesn't exist.

I wrote something about disruption but lost it. Again, you provide no reason for why Nintendo is making Apple a focus nor why they should make it a focus. You are assuming both. I won't take you seriously in this regard until you say why. Also, the iPad and iPhone are not disruptive, and the 3DS is not a counter to them in any way. This is why the main feature is 3D vs an App store.

I also think you're not giving enough credence to the piracy problem on DS, it's something Iwata (and other industry heads) talk about all the time.  It also probably helps explain the huge drop in software figures for Europe over the past year, which is partially why I think 3DS may launch in Europe before America.  I'd also say it's partially why DSi was introduced, but even that's sort of had a mixed result in curbing piracy.

Companies have never launched system based on Piracy. Nintendo has combated R4, but have never launched a new DS because of it. Also, Piracy probably isn't a problem when the system has been out for 6 years and Nintendo games still top the charts.

And in regards to 3rd parties, I was framing it around Japan (and my general argument that Japan's a key reason to launch a Wii successor next fiscal year).  Though there have been a few admitted bright spots there recently (DQMBRV, Inazuma Eleven) but those were likely a long time coming, and the lineup overall is still simply anemic compared to 2009, with no signs of improvement.

So, they will launch a new system becuause one region isn't preforming well (where every other system does about the same).