Soleron said:
Even then, if the PSP2 doesn't have glasses-free 3D then it may well lose the graphics 'war' too (not that it makes much difference to sales). But that's not related to the choice of graphics chip. |
Speed is still technically up the air, as we don't know what CPU 3DS uses (likely ARM11 or Cortex core, but not confirmed and no clue about clocks), but Tegra 2 does employ a more advanced shader architecture (OPGLES 2.0 vs 1.5 for PICA200).
One big question I have with a Tegra 2 core is what happens to backwards compatibility? Is it capable enough to emulate PSP1? Will Sony stick a PSP1 core on the system somewhere similar to the PS1 SOC in fat PS2s or EE GS in early PS3s?







