By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soleron said:
jarrod said:
Soleron said:
...



In terms of geometry, I'd agree, GC-ish (6-12m/pps in actual game scenarios) is probably on the money for what we'll see.  It's worth keeping in mind though that for the 3D to work, 3DS functionally has to draw all those triangles, textures and effects twice... it's more equivalent to 2 GameCubes running in parallel in that sense.  If all that horsepower were put into a single image, it'd be well beyond any of the last gen consoles.

I thought it did 50% of the pixels on the screen to each eye? So it's producing two images of half-size only.

Another thing to note, Kojima said the models used in the Snake Eater 3D demo were actually closer to MGS4 level geometry than MGS3.  I think the platform might be a bit more robust than we have indications for so far... also worth keeping in mind all those 3rd party demos were thrown together in under 2 months, which makes things like Snake Eater 3D or Resident Evil Revelations all the more impressive.

Yes. Then again, the GC did not really progress beyond Mario Sunshine and Metroid Prime, so maybe they'll never use the 'extra' power.

Also, PICA200 has basically no real relation to Flipper, and the shader architecture seems pretty far off from TEV... honestly, that just seems like a pretty reaching comparison to make.

Agreed. Tegra 2 will, however, be stronger than PICA, that's what I was getting at.



That's how the screen works, not the the GPU.  They render the scene twice, for each eye.

I'd also argue RE4 was pretty impressive on Gamecube, progression didn't exactly halt in 2002.