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turtuls said:

I wholly enjoy most of the first party nintendo games and some third party games, but when I read and saw articles like this, you see what the appeal is for which type of demographic. If nintendo didn't include Wii Sports, it would have been fine with the hardcore, but probably wouldn't have as great appeal or sales as it has today. There will be always that "what if.." regarding nintendo including motion controls with its correlation to the wii's popularity, but it's obvious that it is strong and is now the leader because of its inclusion. Or it only is popular because it's the only console with Just Dance and Carnival Games. :)

seniors playing wii: http://www.cnn.com/2009/HEALTH/10/19/senior.exercise.wii/index.html#cnnSTCText

"I'm in it to win it," one man said as he rolled his walker up to the foul line. Pure win.


Yeah, always the what-if. However its not the physical system IMO but the values of the people who made the system which is important here. I guess Nintendo has a vision of the experience they wish to share with people and they found the physical controller as a barrier to that vision so it had to be changed. So in that respect the motion controls are not the main focus of the controller, its the pointer and the simplified button layout. The motion is simply an accessory to the fact that the controller had to conform to their vision of accessibility without shedding too much functionality even if it added functionality in different ways and their first big game was Wii Sports. Thats just an artifact as subsequent games haven't been as motion reliant.

I think this is an important topic to discuss because of the fact that we have two other companies with their inspired designs coming onto the market. Perhaps its a good time to stock-take on what the Wii experience is all about.