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Mistershine said:
Metallicube said:

To understand the Casual Fallacy, it helps to first examine the true essence of what makes the Wii so appealing. Let's look at some of Wii's most successful games... These games have all sold over 10 million, or in the case of Brawl, close to it:

Wii Sports
Wii Play
Wii Fit
Mario Kart Wii
Wii Sports Resort
Mario Kart Wii
NSMB Wii
Smash Bros Brawl

What do most of these games have in common? Is it motion controls? If you notice, most of these games do not use motion controls as the center of gameplay.. some barely use them or don't use them at all! Is it simplified "casual" style gameplay? Many of these games are actually quite complex in their gameplay mechanics and can be quite difficult.

You have 2 Mario Karts.

Also Wii Sports/Play/Sports Resort not using motion as the centre of gameplay??

Notice I said "most," not "all." Mario Kart, Wii Fit, Smash Bros Brawl, NSMB Wii, don't really use motion controls, or they are not the center of gameplay. The same is true for certain games in Wii Play like the Tanks game, which is the centerpiece of that game IMO. Other games like the Mario Galaxies do not use motion controls that much. As I said, Nintendo just sees motion controls as a means to an end, one of many. MS just seems to look at motion controls as THE end.