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tabsina said:
Wasn't that the problem?

There were four main problems with the first Killzone:

  • Spotty AI (you shoot, and they don't respond...wtf?  This happened rarely, but it did happen)
  • practically non-existent physics (a grenade goes off at a guys feet, and he falls where he stands)
  • Graphical glitches galore (especially texture pop-in)
  • linear and repetitive campaign levels

Others have also pointed problems with framerate, but I never noticed any serious FPS drops.

On the whole, if Guerilla had just had a little more time to work with the game, many of it's annoying glitches would've been erased, resulting in a much better game. As it was, the game was originally being developed for PC, until Sony picked it up as 2nd party. As far as physics and AI are concerned, the demo of KZ2 that we've already seen shows that they have implented a very advanced physics enging into KZ 2, and Killzone: Liberation shows that Guerilla has gotten a handle on the AI.

Given the fact that GG is now 1st party Sony, has tripled in size (growing from 40 devs who worked on KZ and KZ:L to over 130 devs working on KZ2), and has been given an insanely huge budget to work with, I have high hopes for KZ2.