Smashchu2 said:
I'm looking at the numbers. The Wii was going has been going down every year since 2007. Now, Iwata has probably talked about it before (I have not see anything myself), but the solution would not be "let's give up on the Wii and release a new console." Their solution would be to make more software, as it has always been. The Wii is also up YoY in May in the US and had it's strongest Christmas in 2009. It is doing very well. Why kill it now. "But the 3DS!" The DS lasted for 6 years from 2004 to 2010. The Wii will have only 5 years on the market despite it is a very successful console and there is no competition. Not to mention that Europe as an economy is crashing, so a system in 2011 will not be good. Your reasonings for 2011 are not based on the current market happenings. What is going on is disruption. They are not releasing a new DS because it might make more money, They are doing it to disrupt 3D. Notice how Nintendo talked about "No more glasses," where Sony was all about them. It's not about making more money, it's about destroying Sony. They also launched the Wii right next to the PS3 and announced their price cut during Sony's TGS. The 360 was at $200 for a while and they only lower it aftre Sony's machine is $300. The name of the game is disruption and Nintendo is disrupting Sony. The Wii2 will only launch as a response to what they think Sony will do or if they have some controller or feature that will change the market. Otherwise, it makes little sense that a system is coming in 2011. Let's n ot forget the Wii came in 2006 and the DS in 2004, four years apart. Microsoft is definatly not stalling. They have never been interested in the expanded audience, so why start now? They are a shooter console, not a fitness one. It's to stop Nintendo. Natal is (or was) possitioned to stop Nintendo's disruption. The reason they will leave Microsoft is because a fire broke out in their core market. Scott Anthony talks about it here. The fire broke out and Microsoft has to put it out. Seeing as Microsoft is incompitent, it will fail and Microsoft will not bounce back. |
Nintendo has been making more Wii software, they had a giant initiative last year with three 10 million plus sellers and Wii's first price drop, and while that's helped, it hasn't really helped Wii regain it's previous foothold. The problem is chiefly 3rd party content, and at this point Nintendo doesn't seem able to attract much new support after the high profile mixed 3rd party results last year (Monster Hunter, Taiko no Tatsujin and Momotaru Denetsu did great, FFCC, Tales and Sengoku Musou did... not so great). It's not like there's this sudden decision to "give up" Wii, but they've been trying for awhile and they can't seem to really turn it around. More telling is that NCL's internal R&D has shifted almost wholesale to 3DS, leaving only two announced Wii projects on their table (Metroid this summer and Zelda next spring), you don't exactly have to adept at reading tea leaves to predict Nintendo's moving away from Wii, and really has been headed this direction for awhile.
I think you're misusing the concept of disruption (no, Wii's price drop was not "disruption", it was competitive, which isn't quite the same thing), and you're sort of missing that Nintendo's widened their net since the initial disruption strategies of 2004-2006. 3DS isn't so much a response to PS3/3DTV, which is what you're essentially painting is as. The 3DS push combines several factors and competitive strategies really, and has multiple aims and looks to be a protective measure for Nintendo from a variety of competitors (from iPhone to PlayStation). The development timeline alone though sort of gives away that 3DS isn't nearly as centered around Sony as you seem to imply here, as active work on the platform as is dates back to 2007/2008. The reason they're rushing 3DS now though, so soon after DSi, is pretty obviously due to software sales waning in Japan, and bottoming out in Europe. Piracy's basically taken over the mainstream on DS, near everyone's spoken about it at length, and Nintendo's looking to get revenues back up to growth again. If not for the alarming uptake in DS piracy, I honestly doubt we'd be seeing 3DS this year.
Also, DS and Wii were 2 years apart, not 4. GBA and GC however even launched in the same year, and SFC was just a year and a half after GB, so it's not like Nintendo's uncomfortable with closer aligned console and handheld launches. 5 years would give Wii the same primary lifecycle as the two Nintendo consoles before it (and the planned SFC cycle, it got an extra year due to N64 delays).
And I think you misunderstood my use of "stall tactic" in regards to Microsoft. They're using Kinect to try and artificially lengthen the natural generational cycle make a better return off the platform, that's what I meant by "stall". Stall the cycle. Sony's doing the same with Move, and interestingly this was also the original plan Nintendo had for the Wii remote (which was going to be Gamecube peripheral).







