| dunno001 said: Actually, his post is not insinuating that. You're reading that from the post, because that's what you're looking for. I'll look at things by device: Control stick: This first showed up in the 70s, through full-sized joysticks, to weird ones like the Odyssey, to even a disk that acts fairly close to the modern PSP-nub. Nintendo made this fade into obscurity with the control pad, to bring it back later on the N64. Sony copied this resurgance from said 64, though I give neither credit for inventing it. Weird how Nintendo basically re-trivialized their own revolution... Rumble pack: I'm afraid I'm going to have to give this one to Nintendo for the home market. Again, going to the N64 days, it came with Starfox 64, and was the first console game to give you force feedback. There were higher-end PC controllers and arcade doing it first, though, so I'm not going to say Nintendo invented it. But people liked it for Starfox, so what feature showed up in the dual-shock? Hrm, even looking at the name, it shows that Sony copied two things at once for that controller. Again, not Nintendo's inventions, but Nintendo's making them popular. Motion controls: Lemme guess, you want to cite the Eye Toy? Wrong. Way back when, there were a few little-known accessories for the NES, things called the Power Glove and U-Force. This was the first experience with console motion. But what popularized motion? Not Eye-toy. (And no, it wasn't the Wiimote either. That only set the base for ensuring everyone had access to motion.) What popularized it was Konami's Bemani series, specifically, moving your feet to Dance Dance Revolution, and your hands to Para Para Paradise. And yes, both of these had home versions, complete with arcade controls, before the Eye-Toy came out. Unfortunately, PPP did not leave Japan, but the DDR craze was a whole different thing in the Americas. I will give Sony credit for the Eye-Toy being the first camera-type device, but their later Move is a Wiimote with glowing balls. Again, attempting to copy how Nintendo made a motion standard that was actually popular, and not relegated to 1 series of games as an add-on accessory. |
I find it funny you say I shouldn't insinuate things, and yet you did. Where did I say Sony invented any of these things?
Control Stick: Actually there were at least 2 systems that released in '82 that contained an analog stick that could be controlled using only your thumb. Atari's 5200 and Smith Engineering's Vectrex. However, for awhile consoles lost interest in analog controls. In '95/'96 Sony began to invest in the tech again, feeling it would be beneficial for gaming. They released a flight stick in April '96 that used analog joysticks. The same month the N64 was released, however it used a digital thumbstick. A year later Sony released the Dual Analog, a control scheme many have replicated since (even Nintendo). BTW, the DA also featured...
Rumble Pak: internal rumble. This was a feature taken out of the American version of the Dual Analog, but eventually made its way to America in the form of an improved DA, the Dual Shock. Notice the date of the DA's release, April '97. The same month the Rumble Pak launched. Of course, no one uses rumble packs anymore, instead opting for internal rumble. And if you want to be technical about it, Tobal 2 was the first game on consoles to give you force feedback. It released 2 days before Star Fox.
Motion Control: Actually there was a motion controller before the Power Glove and U-Force (which were actually made by Mattel and Broderbund, respectively), it was called Le Stick and was for the Atari 2600. Also, DDR is not motion sensitive. It's based on pushing buttons/pads, not the motion of your body. However, I will give you PPP, as it sensed your hands movements. But, I will still give Nintendo the credit for making motion control HUGE. And I wouldn't say Sony copied Nintendo, as there is proof they were working on the Move back when the EyeToy debuted. However, it did take the Wii's success to push them to refine it and actually put it out, as it didn't seem like they were in much of a rush to do so on their own. I will also say they drew inspiration for the controller's layout. Of course, there isn't much you can do with the layout a controller of that type.
The thing I don't understand about your first 2 points (and one's Nintendo fans usually bring up), is how is the N64 responsible for popularizing those things? I mean really. What is going to reach more people, and therefore be more influentual and popular, a system that didn't even reach 33 mil sold, or one that sold over 102 mil? I think the answer is obvious. And if it's not for you, who did everyone emulate the following gen, the N64 or the PS? Looking at controllers and the media format games came out on, I'd go with PS.







