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Mummelmann said:

PS_Move; this is somethind I don't understand with developers today; everyone seems to want to make their games more causal but RPG's are silly to water down. You end up with a game that loses its depth and thus appeal to RPG gamers and a game that is still a tad to deep for the more casual gamers.

What about Pokemon?  That game successfully covers both 'hardcore' and 'casual' players.

Even though it's battle system is ultra simplistic, it has arguably more depth and replay value than any other game I have every played.

Paper Mario is also good at being accessable for 'casual gamers' but is still loved by most 'hardcore gamers'