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I was thinking that different games use different trophy models. Just as some examples:

1. The do-wacky stuff type of trophies: Getting rewarded for doing five consecutive flips with a car in GTAIV would fall here. As well as the kill three helghan in a row with headshots with the pistol in KZ2.

My verdict: I hate them

2. The grind and grind trophies: Getting 50 kills with a gun in U2. Or the 10,000 kills in Resistance 2!

My verdict: I like them, as long as they are reasonable

3. The story trophies: Complete a level - trophy. Seen this work in LBP and games like Terminator Salvation.

My verdict: My favourite!

4. The online trophies: KZ2 had quite a few, GTAIV had some tough ones to achieve. As well as most other games out there really.

My verdict: OK as long as reasonable.

5. The need-to-own-peripherals trophies: Grab a PS Eye for Buzz! Quiz World or any other additional purchase.

My verdict: Completely unbearable.

What's your take on this? And which model should games use to reward players with trophies or achievement points?