nitekrawler1285 said:
jarrod said:
nitekrawler1285 said:
On screens this small the difference will be hard to see and thus negligable. Most customers aren't graphic whores.
|
In 2 months Kojipro put together a rough 3DS tech demo that's more visually impressive than their 5th generation full blown MGS sequel on PSP. "Marginal upgrade" seems like it doing a rather big disservice to 3DS imo. All things equal, going from basically no shaders to a variety of shader effects (which are implemented with relative ease and take negligible performance hit overall) would alone be a rather significant upgrade. And really, 3DS is likely doing well more than just that. It's like going from Dreamcast to Xbox and saying "marginal upgrade".
Your out of context assumption (nowhere does Kojima attribute this to or even imply it's due to screen size) is even more off the mark given that Kojima in the very next sentence says "If we'd had a bit more time, we could have made something better".
|
If it were on a 3 to 4 inch screen i would say the same thing about xbox to dreamcast. They can put tons more effects but on such a small screen it's not going to be that noticable unless you have an artstyle that is conducive to highlighting such effects. Realism isn't going to look that much more real on a tiny screen.
Why else would it be hard to see? He sure doesn't give a reason would you like to? When developers have more time they can always make something better lest it's fully optimized.
|
Kojima basically says it's hard to tell, due to the rushed nature of everything. That's why (logically) with more time, they'd be able to make the jump clearer.
And I think you need to watch the Resident Evil Revelations trailer to see just how much shader effects can push lower end geometry... it's a shame RE PSP was likely canned, it's probably help illustrate how laughable "marginal upgrade" really is.