dahuman said:
The only thing GoW3 pushed was graphics improvements over 2 because it's on a much more powerful system and the annoying QTEs actually make sense now since it's on the edges of where the buttons are supposed to be instead of on the enemies. The package is pretty high quality but it failed to push all the way through it to the end. I never liked DMC, in terms of game play, Bayonetta has my vote, too bad it wasn't a finished package though. |
Rideable creatures. And fighting more enemies at once.
Sub-weapons you'd actually use. Cestus and the Nemesis whip completely changed the gameplay style. Cestus was more of a slow down and a beat your enemies by crushing their skulls type weapon. Nemesis whip was the ZOMFG air combo weapon that was much faster than Blades of Exile.
Seamless switching of weapons mid-combo. I loved summoning a gorgon soul to freeze your enemies and following up with L1 X so Kratos would switch to the cestus and smash the stoned enemy. Just one example for the depth they added to the combat using new weapons.
Unprecedented scale. Do you really think the initial battles on gaia and the kronos battle would have been the same on PS2 ? PS2 had Atlas as a titan..but it was more like a rock than a living, breathing being.
I agree with you in the whole package thing though. Bayonetta, DMC and NG, while having amazing combat systems as said by many (personally, I think only DMC deserves the praise, as NG's gameplay is pretty meh, and my experience with Bayo is limited to the demo) are pretty meh in other departments. As a complete package, God of War is untouchable in the genre imo.







