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Ooh, great thread.

I have to agree with Khuutra that good stories are tied to their mediums due to their very specific uses of the medium.  8 1/2 and Citizen Kane have to be films, Watchmen has to be a graphic novel, and Super Metroid and Half-Life have to be games.  All are great stories for completely different reasons.  While a Watchmen game could be really fun, the storytelling would be shit.  Who would want to read about 8 1/2 or Citizen Kane without the editing and cinematography?  A Super Metroid movie would be 99% walking down corridors and shooting tiny monsters.

But I also have to agree with LordTheNightKnight that plot holes are plot holes are plot holes, no matter the medium and no matter the experience.  And Heavy Rain has a pox of plot holes whether it's a movie, a game, or a Choose Your Own Adventure book.  And you don't need to experience the gameplay to recognize those plot holes.  That doesn't mean it's not fun as hell though.  Plot holes rarely stop me from having fun.  But I still will never play a game that hands me a lock pick, calls me the master of lock picks, and immediately presents me with a locked door and says "Hey, maybe you should use that lock pick because you are the master of lock picks and I just gave you a lock pick... Jill Sandwich."