Gnizmo said:
This strategy seemed to work for the ps2. The games get better for the system over time. That's just the way it is."
It doesn't make it a good one though. You only get lucky so many times as the PS3 proves.
To further under-cut your argument didn't you say earlier there was no communication between parts Sony? So how could they plan on using the PS3 to push Blu-ray? They weren't communicating by your own argument, and thus wouldn't have had that master plan. Either you have to concede it was a conscious decision to cut out the software side, or leave the blu-ray argument at home. The two are incompatible. I also didn't mention the Wii once did I? I mentioned Nintendo because they are relevant. Super Mario World, Pilot Wings 64, Mario 64, Super Smash Brothers Brawl, and Wii Sports are games that have been amongst the most loved and played the entire generation. They are all either launch titles, or within two months of launch. Thats the advantage you get when your programmers get what they want out of hardware. Better sooner. And yes, creating a system not designed to do its primary task is a handicap. The same applied to Windows originally which directly led to the creation of DirectX in order to help give better control to game developers. I don't know why you would claim it is only whiners when Sony ADMITS they haven't worked well enough with software developers in the past. Here is the bottom line. Sony admits they were wrong in the past, and it was a bad idea. They have done a great step forward for their future hardware. I am eager to see what happens just from a game availability standpoint because developers will have access to the tools they want guaranteed. Why are you arguing against their new direction? There are two sides, and only two sides here. Sony was right with the PS3, or Sony will be right with the PS4. I choose the latter. There is no way to reconcile the two points of view though. |
you have argued in this thread that the ps3 was an engineering problem and to that point you are wrong. the ps3 is an amazing peice of engineering and it only take one look at it's games library coupled with the fact its the only device on the market that can't be hack to realize this.
the part you are trying to argue is that the best solution isn't always the best solution (something that doesn't come up in 1st year engineering btw. i got it only starting in the 4th year during my design course). a good solution has three parts: the technology, the people, and the process. sony's consession was that they focused too much on the technology and people but not enough on the process.