| richardhutnik said: Ok folks, what is with this Kinect can't be used sitting down? Here is Microsoft refuting that: http://www.joystiq.com/2010/07/07/kinect-software-will-work-with-seated-players/ |
According to the Kotaku article from a few weeks back, Microsoft has apparently advised developers to design their games around a standing player:
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One developer with whom I spoke and who is familiar with how Microsoft is briefing studios making games for Kinect said the company has specifically advised developers to not make games that would involve the player's sitting down. |
I think the Ruse developers simply phrased this in a more black/white manner.
I think sitting "works" with Kinect in its current form, it's just far from the optimal position, and has (and presumably will continue to have) its issues.
For example, we have impressions from someone who played Joy Ride at one of the Microsoft stores on how playing the game sitting compares to playing it while standing:
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Sitting down whilst playing Kinect? It works. Barely. I asked Mr. Salesman if the Kinect worked sitting down, and he assured me it would. So I asked for a chair, he handed me a stool. Remember how I said that Joy Ride's controls were janky and barely worked? That was standing up. Sitting down it was jankier than all of hell put together and bottled up into a tiny Xbox-attached camera. I turned, and it turned, very slowly. Boost worked 1/10th of the time, and I couldn't drift to save my life. It would automatically put me into a wheelie, and life was hell. So in short IT WORKS SITTING DOWN, BUT BARELY |







