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Solid_Snake4RD said:


EXACTLY PS3 had a new architecture so people found it hard nothing else

 

they keep the next one similar and people will find it easier


This is not entirely true however. The Gamecube did not get a lot of complaints about being hard to develop for despite using new architecture. New architecture does, by necessity, increase the level of complexity some degree but it does not automatically make it hard. Notice that the TEV system which the GPU on both the Wii and Gamecube use is not understood by most developers, but does not stop them from being able to make games of an acceptable quality (before you ask, yes I think it is ultimately a bad design decision but for other reasons I will go into upon request). So long as you have the proper tool, and design then you can get developers everything they need, and more to effectively utilize new architecture without many of the growing pains you see with the PS3.

Still using the same architecture with the PS4 is probably a good idea given they have worked out enough kinks. If they have a set of tools robust enough to direct a developer to the right area then there is no real issue. If not then it may be a good idea to rethink the design. While older development studios won't have issues there will be new ones that would which is bad for the end consumer.



Starcraft 2 ID: Gnizmo 229