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I agree on some level about what Killian1a said; i've played Rogue Galaxy recenetly and i couldnt be bothered to finish it, mainly because i would trudge through a dungeon for 3 - 4 hours, then i would have to watch 30 mins - 45 mins of cutscenes.

FF13 suffers from a similar trend, where theres so many cutscenes. but the massive problem is that FF13's cutscenes feel so empty, the story is sooo bland for the most part. also i've been playing Resonance of Fate, which is a good game, but the story is non existant and that means the games structure feels a bit too repititive and tedious.

although i think theres one exception to the way JRPGs have been going and FF12 is the exception. although the dungeons were a bit too difficult - forcing the game to be a bit too reptitive, the last half of the game was fantastic. pacing, characters, story, music, script - just amazing; i'm sure had Matsuno had finished his work this would've the FF we wanted.