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Grinding, an overbearing story, and how sluggish and tedious it seems to get halfway in the game. I haven't played a JRPG in a long time where you can just play it and not have to feel like you just want to get it done with. I'd rather all the character development be optional like in games like Mass Effect so I won't need to trudge and remember all those things the whole game. I think JRPGs should take hints from games like Fallout 3 an Mass Effect that you can have a good story without forcing it onto the players all at one time. The last JRPG I played like that was probably Kingdom Hearts 2, where you could basically pick out what you wanted and had different play styles instead of "click box to attack". I think games like that and Tales of Vesperia do a great job of making it not feel sluggish.



19:44:34 Skeezer METAL GEAR ONLINE
19:44:36 Skeezer FAILURE
19:44:51 ABadClown You're right!
19:44:55 ABadClown Hur hur hur
19:45:01 Skeezer i meant
19:45:04 Skeezer YOU ARE A FAILKURE
19:45:08 Skeezer FAILURE*