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  • Effective resolution and brightness are halved. Because half of the lines are going one way and half the other, each eye receives half the information that the screen is capable of putting out. This results in reduced brightness and resolution. The 3DS’s screen is 800×240, but the effective resolution is 400×240 (giving it a weird aspect ratio somewhere between 16:9 and 16:10, incidentally). If you want to display 1080p content using a parallax barrier, you need a 4K display.

This I think sum's it up pretty much to the people that say Glassless 3D is in our future at a mass market price anytime soon.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.