Alic0004 said:
What kind of defeat? Financial defeat? Eidos seems pretty profitable these days. The good games keep coming. A GOTY contender last year, Guardian of Light looks awesome for this summer.
I don't think he's saying they should stop localizing games wordwide and aiming for worldwide success. He's saying that to make a solid, interesting game in a given style, it's better to focus on having a coherent team that likes the same things, rather than some kind of Frankenstein team that is supposed to magically make a game for everyone just because of the mix of people developing it.
Also, that's a funny sentence in your post... I understand you're talking about where they should try to sell the games, but Wada is talking about the focus of the people who make the games. And that sentence seems to suggest that the last thing you want to do is focus on what you understand and would want to play, as a game developer! God forbid! |
That's a narrow line to walk, though. The excesses of this generation have been as much about developer arrogance as about publisher craziness. While developers obviously work best in their element, primarily you shouldn't look at them as fixed into working on one type of game or one certain branch of games.
It's a matter of mindset, really.

Monster Hunter: pissing me off since 2010.








