zzamaro said:
What is this? Capcom said Resident Evil 4 was no longer a survival-horror so stop that dumb response. Some Silent Hill games are open world, some final fantasy games are open world, most of the Resident Evil games are open world too. What lies? Oh, yeah, developer's lies, they showed us a open world in Alan Wake years ago and all we got was a totally linear, they promised a revolutionary game and all we got was Alan Wake. Alan Wake is not revolutionary, it not open world, it's not a survival-horror, is not even scary and before you say something, yeah, I played it on night and alone. What is really sad is this: On the normal level, it's not exactly survival horror. Like Resident Evil 4-5, the game is going to give you what you need. If the game is hard for you, the game adjusts. It gives you more weapons and weaker enemies. For the REAL game, you have to play it on a harder difficulty (which I don't really want to do just yet because the game is scary enough). So wasted my time playing Alan Wake on the normal level just because is not the real game? No offense but are you a real gamer? |
I only exist in your imagination.
*edit* I guess I'll reply to your post as well instead of just being a cheeky little monkey.*
I never said that Resident Evil WAS survival horror in that post and I didn't say that Alan Wake was, either. I said "On the normal level, it's not exactly survival horror." It's more like Uncharted (which is another game that I compared it to) mixed with Resident Evil 5 (hordes of enemies, gorgeous graphics), and Silent Hill 1-3 (incredibly moody and creepy atmosphere).
In the review posted in the inFamous 2 issue of Game Informer, the creator said, "On the normal difficulty setting, the game actually has an auto-adjusting difficulty setting, which means that for a casual gamer, the game is easy. We really want everyone who's interested in the story to be able to play through and experience the story from beginning to end. The game monitors how you are doing and tweaks the settings to help you out." So, like I said, for the real game (perhaps I should have said "the real experience") you have to play it on a harder difficulty.
You said, "Most of the Resident Evil games are open world". Okay. Stop right there. Think about what you posted.
I'll let you get away with calling Silent Hill open world. I own/beat each and every one of the Silent Hill games. It takes place in a town that usually has only one way to proceed because all of the streets tend to be dead ends or totally destroyed. Alan Wake is definitely not open world. In that same interview, the developer talks about what open world elements remained. It was never any secret that they focused on making a linear game like RESIDENT EVIL (again, I own/beat every single game in the regular series), Uncharted, or Silent Hill. Sorry you didn't get the memo.
--And, maybe your idea of scary and my idea of scary differ. It IS possible, isn't it? But then, most of the reviewers seem to agree with me, don't they?
As for the lies, I think I pointed out exactly what wasn't true in my original post (what was it about my post that seems to have gotten you fired up, so much?). Re-read it.
I'm looking forward to any reply you may have, dude.








