This is the kind of head tracking implementation that I just don't see the value in. It breaks immersion to move your head to the left, but need to move your eyes to the right so you can see what's "left" of you.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







