d21lewis said:
Interaction: I've just finished chapter 2. So far, I've been able to turn on several TV's and watch full episodes of some sort of "Twilight Zone show". I've turned on various radios and listened to talk shows and music. I've read various articles, poster, signs, and marquis. When I need to examines something, I can just press L3. I've even found cars and driven them "Grand Theft Auto" style. I've knocked over various things in the background either on purpose or by accident, moved items with equipment to create bridges or used my weight to make a bridge out of an airplane. I've used generators to power light switches. And doors open because I pushed them open with the character! If the door is locked, it won't open until I find a key or someone opens it for me. What the hell ? Are we playing two differentgames? NPC Interaction: Like FF13, they talk when you walk up to them. They ask you to do specific things or tell you where you need to go. I turned on the lights for some bum and pissed him off by turning them back off. Me and some guy fought off a horde of "Taken". How is this better or worse than what was done in Uncharted 2? Being Linear: You're given a goal. The path varies and forks often. There are hidden routes and items to find. The puzzles aren't mandatory but they exist. Again, what makes this bad here but fine for a game like Silent Hill, Resident Evil, Uncharted, Final Fantasy, or any game that isn't open world? No Items: No health items, it's true. But I've had to find keys, ammo, flares, different weapons and batteries. No memos? WHAT THE FUCK! Part of the game is finding the manuscript pages scattered every where that tell you what to do, where to go, and what happens next (somehow without actually spoiling the event when it happens). The enemies: Like Resident Evil 5, the enemies are the residents of the town. I've encountered guys with axes, sickles, chainsaws, and knives. They've been big and they've been small. Some have been aggressive and others tried killing me from a distance. I also encountered a flock of killer birds. No bears and no wolves but then I didn't encounter any beavers, either. Just because I can imagine them doesn't mean that the developer has to put them into the game for the game to be good. I haven't even encountered the big boss fights that have been reported or the possessed inanimate objects. I was inside of a house that got destroyed while I was in it, though. That was pretty cool. The weapons: I started off with a pistol and a flashlight. Since then, I've gotten shotguns, hunting rifles, flare guns, and hand held flares. From the video I watched from Xbox Live, there's more stuff to come. There's ammo to be found but, get this: On the normal level, it's not exactly survival horror. Like Resident Evil 4-5, the game is going to give you what you need. If the game is hard for you, the game adjusts. It gives you more weapons and weaker enemies. For the REAL game, you have to play it on a harder difficulty (which I don't really want to do just yet because the game is scary enough). Triggering cutscenes: True. Sometimes, going through a certain door or walking up to a particular person will trigger a cutscene. That's it. I can't figure out a scenario where something has played "out of order" or had the potential to do so. As the game progresses, maybe I'll stumble accross this. But if the potential is there, how linear can the game be?
The atmosphere so far has been second to none. The locations and the graphics have been impressive, too. I don't care if people like or dislike the game because I got my copy and I love it, so far (like I said, I just finished chapter 2). What is pissing me off is that people are going out of their way to tell blatant lies. If I wrote that there were no power ups in Super Mario or that there was only a couple of pistols in Uncharted 2. It's just not true. |
What is this? Capcom said Resident Evil 4 was no longer a survival-horror so stop that dumb response.
Some Silent Hill games are open world, some final fantasy games are open world, most of the Resident Evil games are open world too.
What lies? Oh, yeah, developer's lies, they showed us a open world in Alan Wake years ago and all we got was a totally linear, they promised a revolutionary game and all we got was Alan Wake. Alan Wake is not revolutionary, it not open world, it's not a survival-horror, is not even scary and before you say something, yeah, I played it on night and alone.
What is really sad is this:
On the normal level, it's not exactly survival horror. Like Resident Evil 4-5, the game is going to give you what you need. If the game is hard for you, the game adjusts. It gives you more weapons and weaker enemies. For the REAL game, you have to play it on a harder difficulty (which I don't really want to do just yet because the game is scary enough).
So wasted my time playing Alan Wake on the normal level just because is not the real game? No offense but are you a real gamer?








