The Shenmue DVD is a great real life example of my idea of a game videotape. It was a really awkward way to deal with a sequel's exposition. Do you think as many people who watched the video came to love the story of the first game as much as those who actually played it?
I'm not sure I understand what you mean when you say you want to "judge only the story." Are you talking about the technical merits of the story, or the actual emotional power it has? When a writer or a filmaker (or a game developer?) says a story "works," they're not talking about whether or not it has plot holes. They're talking about whether or not it works -- it doesn't get more elemental than that.







