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noname2200 said:
LordTheNightKnight said:
noname2200 said:

You raised, but did not defeat, the idea that interactivity can lead to greater investment in a story, thereby making the story "feel" better.  It does not matter that the story, objectively, remains the same, because all stories inherently resonate differently according to the audience; there is no such thing as the objective quality of any story.


And what made you think I was trying to defeat that? In fact, you missed the part where I agreed with that point.

So this comment imagines I was trying to do something I was not.

"But to the next likely response: "Playing the game gives you a greater emotional investment because you are making the choices", that's still wrong, because even watching a movie can give you more of an emotional if you are into it enough. That still doesn't make the story better."


"feel" better is different than things like badly written lines and plot holes. The former I addressed in another point. Even if you feel better about a story, that's not going to make some illogical actions in any story stop being illogical.

That is what I mean.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs