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noname2200 said:

You raised, but did not defeat, the idea that interactivity can lead to greater investment in a story, thereby making the story "feel" better.  It does not matter that the story, objectively, remains the same, because all stories inherently resonate differently according to the audience; there is no such thing as the objective quality of any story.


And what made you think I was trying to defeat that? In fact, you missed the part where I agreed with that point.

So this comment imagines I was trying to do something I was not.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs