lestatdark on 27 June 2010
9009pc said:
lestatdark said:
darklich13 said:
9009pc said:
1. In the top picture if you look closely you can see what looks like a town reflected on the front of the car.
2. In the top picture you can see the fence reflected in the windscreen
3. Looks like a lamppost reflected on the bonnet of the Subaru in the bottom picture
4. This one is easy. In the top one the camera looks like it has head tracking going on and you can see a lot of detail in the car in front of what is left of it. Also the left mirror (not the actual mirror but the metal bit) has got ray tracing going on as well
5. hard to tell but I am pretty confident it’s the top one.
true ray tracing gives most of the images away.
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Wow, are you serious? True Ray Tracing!! Um, No.
Anyways, this is not that hard.
GT5 is
1. Top 2. Bottom 3. Bottom 4. Bottom 5. Top
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Looool, not only did he made that huge blunder regarding ray tracing, he even said in the fourth top picture you can see head tracking. Head tracking from a photo mode picture from a replay 
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lol just a guess I don't play racing games that often not exactly a genre I like very much. the 2nd one I wasn't sure about. as for the fourth one. yeah was well off. :( the reflection on the car in front was what throw me the most and then no reflection on the body work on the bottom was what caught me out. anyway the OP has a really good point.
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Yup, but the problem was that it didn't just mix up GT5 replay pics, it also showed GT5:P replay pics. GT5:P didn't had quite an updated lightning engine as GT5 has.
And the reflections/no reflections also depends on the type of paint (glossy, metallic or regular paint) that each car has. So some cars will have quite some reflection details and others will have very few reflection details. To actually get this (small) detail right, is quite a challenge for racing games developers.
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