selnor said:
disolitude said: The game is good...but 10/10? Really? Perfect game?
Perfect depite the complete lack of puzzles? Not a single one...
And perfect despite the combat which gets kinda repetitive? I've killed the same axe guy 100 times...
And despite the fact the game isn't very scary? Way too action oriented to be scary...
I'd say when everything is taken in to consideration (stellar visuals, good story, great gunplay mechanics, along with issues Ive described above), the game comes out with a score of 8.4/10 :) |
Puzzles not only would ruin the flow of the game, but hinder the atmosphere. Puzzles in Elderwood? Makes no sense.
Also as I stated, Alan Wake is less repettive than any Silent Hill or Resi game by along way. And the action isn't that often. Resi4 or 5 has far more shooting for example. The game is less scary but more edge of your seat. It's designed to be disconcerting not jumpy. It's wonder about the story. It's an experience. I'd say when everything taken into consideration it's the only game this gen I couldnt stop thinking about until I finished it. The only game Ive ever seen my wife interested in storywise. To me thats a 10 right there.
Oh and to the known PS3 fans. Stay out of the thread if you have nothing worht daying. Metor 2033 I'll have a review for soon. And no Lost Planet 2 is boring as hell.
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You are not serious, are you?
SPOILERS WARNING:
This game is repetitive because it doesn't bring anything new in each episode. In other games(RE4, RE5 like you are saying), you upgrade weapons, or find new weapons to use. Or have new tactics to employ.
For a game that has been in the making 5 years, this is weaksauce. It's always the same, start an episode, lose all your guns you had, and find them all over again.
It's one of the reasons why this game remains best as a rental.
I enjoy the game, but how can you possibly argue that it itsn't more repetitive than any SH or any RE? You're either in a small nondescript dark building or most of the time you're in woods that all look exactly the same. They try to break it up with a few driving sequences which were the worst parts of the game. And for enemies, you get maybe 4 variations on the shadow guys, which all act almost identically- the only difference being how many shots they take & how big their shadow is. And of course the machines & barrels being thrown at you which doesn't take a lot of effort to avoid. You are supposed to be in a forest and not a single bear or wolf. It seems like the 5 years was mostly spent on the story, which besides being atmospheric wasn't very coherent or interesting.